# How to calculate your Helium miner’s transmit scale | Everything about HIP17 hex and reward scales

you might have suffered that your hotspotis alone in your hex but the reinforce magnitude or the disseminate magnitude is still less than one orthe configuration around your hotspot has not changed at all but your reinforce knowledge still wentdown and you are wondering why that happened in this video we will have an in-depth discussionon how overturn magnitude or the disseminate flake is calculated along with a detailed understandingof hexes at different resolutions hey folks this is roy and welcome back to my canal eigentechyou might think that if you are alone in your hex at answer 8 your payoff flake of thetransmit proportion is always going to be 1 but that is not actually true-life tell us check afew problematic samples so here i am showing you a hex where there is only one hotspot as youcan see here and there are no hotspots around this hex the only outspots are prettyfar so this the reward scale for this one should have been one but you can seeit’s not one it’s instead 0.69 so what’s wrong here another example is i am showing youhere let me turn on the channel flake here um so “youre seeing” there by the cluster ofhot spots now these sixes have only single hot spots inside it and these three have two hotspots inside it so you can see that for this and this hex uh the channel magnitude is one but for someunknown reason this the hot spots in this hex have only 0.5 which should have shouldn’t have been thecase it should have your scale of one so why is it so so in the first part of this video i’ll giveyou a immediate ask of how the channel sciences are calculated and what could be the problems and thesecond part i will give you a more detailed answer for the quick answer we will go tothe browser and type app.hotspotty.net and once it loads we can click on this searchicon here and form the refer of your hotspot in this case we’ll check this problematic hotspot andi have already loaded its information and then you go to the reward scaling invoice here and that willshow you uh some details about the rewards of this particular hotspot so this is the net or totalreward scale which is 0.69 so let us now check the breakdown of the remuneration magnitude after differentresolutions so you are able to previously know that uh to estimate the reward scale the numberof hotspots at different resolutions are used in particular starting from resolution 10 all the way up to resolution 4. So in this case you can see that the computed honor magnitude fordifferent solvings are primarily penalize starting from resolution 10 all the way up to resolutionfive but the problematic hex is solution four and there are 363 too many hotspots they aresupposed to be uh so 800 would have been the optimal number of hot spots and because there are3 63 more distinguishes your flake is 0.69 you can check that so the quantity is basically 800 divided among 800 plus 363 which is 1163 and that gives you 0.68787 so it’s 0.69 approximately so too uh this app isnice it goes to show uh in blood-red pigment the spotlit below which one is the problematic hex and youcan see for the other clients successfully occupied amply occupied which is fine which means that thenumber of hot spot in that resolution is equal to the optimal number of hot spots and then thereare four more available at resolution seven twenty four ever accessible six and so on and uh on thetop of this sheet in the map it goes to show the this colored hex shows you the problematic consequences okayso in this case nothing can be done because uh the problem is at much larger scale so there is nohope for this one i am showing you another example now where the reverse scale is only 0.15 verybad and in the disturbance you can see there are problems at several flake starting from resolution1 0 importance 8 7 and 5 but what is important here resolve 10 planneds it’s really tiny spaceand if you click on now you will see that as basically the two hotspots are very close toeach other and if one moves it somewhat away the neighbourhood places the location either this one moves hereobviously moves here ah the reverse scale for this particular um hex which is resolution 10 will goto one and to then to estimate the final settlement what you have to do that you have to simplymultiply uh to get the final or net wage scale or channel scale you have to multiplyuh that your proportion at all different settlements that will give you the final remuneration science and ahthe other questionable one which one as this one so tasteful jet black zebra i have also loadedit here and you can see that the problem is only at solving 10 which represents two hotspots are really really close to each other you can see in this map it’s very close soin this case the simple solution is to move uh one of these hotspots somewhat apart sofor example let’s say this one to ah x a at resolve 10 and that will solve the problem andyou don’t need to even physically move it because this is a very close distance uh you can always seta point which is within 50 to 100 rhythms of the actual physical point and that should still befine in terms of earning or watching each other i hope you now understand how to estimate thetotal remuneration talent given the reward skill at individual resolutions and you will be also ableto perform diagnosis at which decide the problem exists if your honor scale is not one ifthe problem happens at a very high resolution like answer 10 or solving 9 hex then there is achance to fix it by reasserting the spot but if it is the case in a much broader resolution likeresolution four or five ah there is not much hope because it ah involves a much much larger areaand you cannot change the point of other hotspots of course all right give us now move tothe second part of this video where we will have an in-depth discussion on how to really computethe move skill for that first we need to have a good understanding of the hexagons at differentresolutions in this presentation i am showing you hexagons at different resolutions starting fromresolution 11 all the way up to resolution 4. So higher the digit represents the finer it is so thesmaller the area and a smaller resolution makes a larger area so if you talk about the arm lengthit starts from 30 rhythm for solution 11 for this resolution 10 66 rhythm and it goes all the way upto 22.6 rhythm six kilometer for solving four if you take the ratio between any uh consecutiveuh hex for example 66 rhythm by 30 meter uh between uh mostly weapon section otherwise 10 hex dividedby s11 hex is going to be 62.646 and it’s going to be the same if you make the proportions of 1.22 kilometer divided by 461 kilometer so mostly this is the ratio of any two consecutivepairs so decide rx divided by resolution r plus 1 x so this was the limb duration if you look atthe area which is more interesting so uh neighborhood of resolving 10 x divided by resolution 11 x isgoing to be 7 and again it’s going to be same for any two consecutive season so what does thisseven number mean it actually has a physical necessitate so if we considered uh hexes as a at resolutioneight and seven these are not up to scale uh and cause us outline seven answer eights whichare neighboring in this fashion then you can see that the resolution 7x will look like this soseven settlement eight hexes are enclosed inside one answer seven hex okay and in this case itwill call that resolution seven is the parent hex and resolution eight is the child hex okay and ifyou now consider seven uh answer seven hexes as shown by this green hexagons now then theparent resolution six hexagon will look like this and this is true for any any resolution so onehex at resolution r will be equal to seven hex at resolving r in terms of area okay we can have abetter understanding of the hexagon rotting by looking at a interactive planned for that wewill go to the browser and character helium dot place then we will turn on the resolution 8 hex bytoggling this button here close it and then zoom in to any location “youd prefer” and make it load andthen i’ll click on some spot here and you can see that now this uh red zone is the bad area whereyou should not have any other hotspot if there is a hotspot at the centre for human rights and this black hexagonsare the resolution eight hexagon okay then let me now croak now and turn on resolution nine as welland now you can see that inside one decide eight hex there are at present seven resolve nine hexessimilarly as i told you it’s true for any um for any resolution hexes so i will turn this off andturn the resolution 7 on and then if you zoom out a little bit you can see now that inside aresolution 7 hex there are 7 answer 8 hexes so the outside hex will be called the parentheticand the inside axis will be called the child hex now this might ogle a little bit confusing becauseyou can see that some part of this resolution eight hex is outside the parent hex okay butto see a more clearer picture we can go back to the hot spotty page earlier i established you thisresolution 10 hexagon now we can go back and let’s scroll down now and click on resolution eight hexand it will now show you the suitable boundary it looks like a kind of a heyday contour okay so thisis how the actual uh this is the actual shape of the hex that is actually used in the calculationsbut for the purpose of this video we’ll keep it simple and use regular hexagons as i proved youin the presentation so the next important item is to understand the number of hot spots thatis optimal for a established decide because that is the number which regulates your individualreward skills so there are some default digits which is uh so decide 11 is not considereduh star merely resist starting group 10 is considered and the default number of hotspots is one and one for point nine and then it increases slowly and goes to 250 for resolutionfour okay so i call this crowd in clip which you can envision as the maximum number of miners uh thatcan be present in a handed hex before the give flake is reduced below one so if your hotspotnumber for example let’s say at seven excess six uh the transmit scale all of all of them uh willgo down and it is increasingly becoming five divided among six but this number is actually not static it’sdynamic and that generates in the intricacy uh so the end clip value actually increases fromthis default setting to a maximum evaluate uh it increases gradually and under certain conditionsare met and the maximum values are still it’s one for answer 10 for 9 it’s 2 4 20 and forresolution 4 it’s 800 okay in the later part of this video we’ll discuss how this n time numberincreases from default value to this maximum value and under what kind of conditions so give us nowtake the default values here and try to compute the give scale for a rendered hotspot okay so ihave grayed out the rules and regulations 11 and it is not being used and then this is showing you then clip numbers which are the default values so here i have prepared a table and showingyou the excerpt count the same quantities are here for different resolutions okay and this next rowis showing you the number of miners at different resolution hexes so at uh from commencing from 10 up to resolution eight there are only one miner so mostly if you have a minor in any childx you’ll always have that minor in in in its planet x okay so in resolve seven there areeight eight minus 20 90 now and 300 okay so the formula to calculate transmit scale at individualhexes is given by this so hex transmit scale is minimum of either 1 or n divided by n minus sowhat it means that you have to divide in excerpt this numeral by n child and if this crowd is smallerthan 1 then you use that multitude but if this amount is larger than one you use one now one importantpoint to remember is that the n child is defined as the number of interactive miners theinteractive miners represents those hot spots which has which have location declared and haveuh whose beacon signals have been witnessed by other horsepower in other words its lighthouse signalshould have a valid weakness right okay so those are the interactive hotspots and non-interactivehotspots are have always zero reinforce scale so um so we can simplify this math expressionand simply compute the fraction between n excerpt and n minor so if it’s greater than one you say trueif it’s less than one it will you say it incorrect in other words if the number of minor present in hexis smaller or equal to the number of uh optimal number of hot spots it’s true or lettuce and if it’smore than that it’s false so if it’s true uh you can consider that the disseminate proportion is simplyone for that special hex but when it’s fallaciou you have to take the ratio so in this case fivedivided by 8 which is 0.625 and here 250 divided by 300 which is 0.833 and then to estimate the netor total transmit scale we have to exactly multiply all these multitudes together since 1 doesn’t matterwe just multiply 6 to 5 with 833 and that gives you 0.521 that would be the reverse scale ofthis particular minor with this configuration now if you just simply let’s say somebodyelse supplements another hotspot at resolving eight okay so it was earlier only your hotspot butanother hotspot uh comes at solution eight so then you have to add one hotspot for uh allthe resolutions up to so from eight all the way up to four and then since in this case this alsobecomes false also you have to take the fraction between n time and n minor here which is0. 5 and other multitudes slightly get amended and now the total transmit scale will be themultiplication of an expression of the results of these three factors and that becomes 0.231 so you cansee that it reformed drastically earlier it was 0.5 and now it became 0.23 it’s just not afactor of 2 is more than a factor of 2 in such cases so you can see the honor flake went downmainly because there was the limitation was only one hotspot at solution 8 hex before the reversescale is clipped however this count in excerpt can change as i told you earlier this is a dynamicnumber so in this next percentage we are trying to try to understand how that happens and when thathappens and in that case you have to too consider its neighbor so in this picture i am showing youseven resolve eight hexes represented by blue and then uh this is the hex under considerationwhere we are going to neighbourhood our hotspot and these are there its neighbors and the dashedline in purple goes to show the resolution seven hex and notice that the neighbors can be placedin a different parent honchoes okay um so the parentheses for this resolution eight hex is thisone the bottom one but these ones have a different mother so since there are no hot spots around theend clip is set to its default value which is one so if i now place one hotspot in this hex youryour ability shown by color is going to be 1.0 however if i situate two hot spot that is somewhatoptimal and that is why the diversity is going to going to go down by a factor of 2 and becomes willbecome 0.5 inside this hex for this particular hex but this can change depending on the number ofsaturated neighbor hex so i am really announcing really using a expression saturated hex which basicallymeans how many neighbors are there which have n minor or the number of minors in that x largerthan or equal to n excerpt which is the default value which is one here in this case so uh here is atable which goes to show that that what should be this enabled value after which the end clip can beupgraded and it has different list for different resolving so we are considering resolution eightso therefore spotlit it in bold so it has to be two in such cases so right now a neighboris zero because there is no hot spots around it so which is less than in saturation so the endclip is still going to be one now i place another one in its neighbor so that change flake is goingto be 1.0 however since in neighbour is one which is less than in saturation in clip is still goingto be one so this reward scale doesn’t improve now i place another hotspot in at its neighbor andthe neighbor now n neighbor is equal to two which is equal to the n saturation okay and uh so thesenumbers are on chain variable numbers which i have picked up from f17 um information and nowthis nk excerpt can be upgraded because it quenches this condition it becomes now 2 and thus this yourscale no longer need to be 0.5 but it becomes 1.0 okay so now i can further increase it so ifi place another hotspot in another neighbor so now end neighbor is three so in clip can alsobe three so you can place three hotspots inside answer eight hex without the honor scalebeing uh fetch down okay you add another it becomes four but can it keep increasing can youplace like six neighbours and can this become six no because there is again a limitation on thiswhich is uh representatives to this n max digit and again it is different for different resolutionsfor resolving eight this is four okay but that meant that even though they are i situate um five hot spot inthis neighbor the maximum number of hot spots that i can residence here without the reverse skill beinggone down being brought down is still going to be four so with four hot spots you can still haveyour scale of one uh also in this scenario the situation for other other access also improve forexample for this hotspot you have two neighbors with a two neighbours with having more than onehot spot so it can have now at peak of two hot spot with a turn proportion of 1.0 similarly thishex has three neighbours and so that this can have three hotspots inside it similarly this one threethis one three and this one two okay if you now increase another hotspot now since outcome time hasbeen maxed out it’s still for your ability is going to go down the factor will be 4 divided by 5which is 0.8 uh so if you place for example 6 hotspots here it will be 3 divided among 6 whichis 0.5 and again if i increase the number of hotspots in this hex to 10 because the numberof tolerated what blot was only two it the reverse scale for each of the hotspots becomes pointtwo and so note that uh these is these numbers are obtained by considering there are no otherhotspots around it and then finally this was the these are the transmission scales for thisparticular resolution which is resolution eight but to get the final or net disseminate scale youhave to take the product of transmission skills and at all resolutions as i proved you earlierso and although i registered you this particular example for decide 8 the same explanationholds for all the distributions but the amount in saturation and in max will be differentand these are the chain variable quantities okay another important interpretation of this counter isthat under no circumstances a hotspot can have a overturn science equal to 1 if the total number ofhot spots in that hex becomes larger than this in max number for example if you considerresolution 6 hex if the total number of hot spots in that resolution hex becomes greater than 100 all hotspots inside that hex including its child hexes the remuneration magnitude is going to be smaller thanone okay now i will answer a few commonly asked questions the first one is what is a good rewardskill in this table i have partitioned the compensation or channel magnitude in 5 different categories anythingbetween 0.95 and 1 would be excellent between 0.75 to 0.95 would be good mediocre would be 0.5 to0. 75 0.25 to 0.5 0 is 4 and anything below 0.25 is terrible okay so you’d like to be in the rangeyou’d like to have a reverse scale in the range of 0.75 to 1. The second question is how does thereward proportion affect your ironing so actually the wage proportion of your hotspot doesn’t affect yourironing instantly it preferably feigns the ironing of other hotspots in your proximity so basicallywhenever you send a beacon signal and it is received by other hotspots as a legitimate witnessthe deserving will be scaled down by the factor of your disseminate flake however it can affectyour earnings indirectly so let us check that uh so here is a seven hexes atresolution settlement eight and this is the distribution of hot spots since thereare two neighboring hotspots have the saturated are saturated the end clip for this hex is goingto be two and there could be two hotspots with a turn scale of one so if these hotspots sendsa become signal and received by this hotspot then with a valid with this let’s say it can give pointone worker okay um this is because the reverse scale is one it will not be scaled down similarlyuh another witness by this hotspot will too make moment 1 hnt nonetheless let’s say these twohotspots are pretty close to each other let’s say within resolving 10 then you know that theyour scale is going to go down to 0.5 as i registered you earlier in the presentation and in that casewhat will happen that the beacon signal sent by this hotspot will be received by this but itwill become an invalid witness because saying that it’s too close to each other or most likelythe rssi value is too high so you can see that the reverse skill has indirectly affecting yourearning because you are you can no longer earn from this hotspot so it’s saying that that inthat case that your knowledge is saying that there are other hot spots in your proximity and one needs tomove those around to either you have to move your satan or the other people have to move theirsand also in this case this hotspot too makes less hmd i could have earned top one earlier butsimply because that site declaration this one will make now 0.05 negotiator and that is how you cansee that the turning of the neighboring hotspots is upshot but you can still lose weaknessesand that is how you can lose your earnings and the third question is how often is thisreward skill modernized it can it can get updated whenever a new hotspot arrived at the your hex so itcould be any uh starting from resolution 10 to all the way up to resolution four so if a brand-new hotspotscomes or the location is assigned inside that hex the reverse skill might get updated similarly ifa hotspot loses or increases its interactive status as i clarified earlier either your science can getmodified as well and you can expect that you are skill changing a few times a day i hope with thisinformation you will be now able to understand how the reward scale is calculated and then alsoperform diagnosis at what solution elevation the problem exists if your answer if your reversescale is less than one and again to reiterate if the problem or the reverse scale is small atthe higher settlement like resolve 10 or settlement 9 you can most likely fix it by simplyreasserting its site uh if it happens if the problem exists at a much larger resolution likeresolution four five or six you cannot really do anything because it because it uh involves so manyhot spots in a very large widespread area i hope this information was useful to you and clarifysome of your mistrusts if you have any more question let me know in the comment section that’s all fortoday thanks for watching guys and get kryptonized