How to calculate your Helium miner's transmit scale | Everything about HIP17 hex and reward scales - BEST HELIUM MINER

How to calculate your Helium miner’s transmit scale | Everything about HIP17 hex and reward scales

you might have knew that your hotspotis alone in your hex but the reinforce magnitude or the move magnitude is still less than one orthe configuration around your hotspot has not changed at all but your honor skill still wentdown and you are wondering why that happened in this video we will have an in-depth discussionon how alter flake or the give flake is calculated along with a detailed understandingof hexes at different resolutions hey folks this is roy and welcome back to my canal eigentechyou might think that if you are alone in your hex at settlement 8 your reward proportion of thetransmit proportion is always “il be going” 1 but that is not actually true make us check afew questionable instances so here i am showing you a hex where there is only one hotspot as youcan see here and there are no hotspots around this hex the only outspots are prettyfar so this the reward scale for this one should have been one but you can seeit’s not one it’s instead 0.69 so what’s wrong here another example is i am showing youhere let me turn on the transmit flake here um so “youre seeing” there by the cluster ofhot spots now these sixes have only single hot spots inside it and these three have two hotspots inside it so you can see that for this and this hex uh the give proportion is one but for someunknown reason this the hot spots in this hex have only 0.5 which should have shouldn’t have been thecase it should have your scale of one so why is it so so in the first part of this video i’ll giveyou a quick ask of how the channel skills are calculated and what could be the problems and thesecond part i will give you a more detailed answer for the quick answer we will go tothe browser and type app.hotspotty.net and formerly it lades we can click on this searchicon here and sort the call of your hotspot in this case we’ll check this problematic hotspot andi have already laden its information and then you go to the reward scaling invoice here and that willshow you uh some details about the payoffs of this particular hotspot so this is the net or totalreward proportion which is 0.69 so let us now check the breakdown of the compensation scale after differentresolutions so you are able to once know that uh to calculate the reinforce flake the numberof hotspots at different resolutions are used in particular starting from resolution 10 all the way up to resolution 4. So in this case you can see that the computed reward scale fordifferent solvings are largely penalize starting from resolution 10 all the way up to resolutionfive but the problematic hex is solving four and there are 363 too many hotspots they aresupposed to be uh so 800 would therefore be the optimal number of hot spots and because there are3 63 more smudges your proportion is 0.69 you can check that so the list is basically 800 divided by 800 plus 363 which is 1163 and that gives you 0.68787 so it’s 0.69 nearly so also uh this app isnice it goes to show uh in scarlet hue the foreground below which one is the problematic hex and youcan see for the other lawsuits successfully occupied amply occupied which is fine which means that thenumber of hot spot in that resolution is equal to the optimal number of hot spots and then thereare four more available at resolution seven twenty four ever accessible six and so on and uh on thetop of this page in the planned it goes to show the this colored hex shows you the problematic upshots okayso in this case nothing can be done because uh the problem is at much larger scale so there is nohope for this one i am showing you another example now where the reverse scale is only 0.15 verybad and in the explosion you can see there are problems at various flake starting from resolution1 0 location 8 7 and 5 but what is important here resolve 10 entails it’s really tiny spaceand if you click on here you will see that as basically the two hotspots are very close toeach other and if one moves it somewhat away the area mounts the orientation either this one moves hereobviously moves now ah the reverse scale for this particular um hex which is resolution 10 will goto one and to then to calculate the final answer what you have to do that you have to simplymultiply uh to get the final or net reward scale or give magnitude you have to multiplyuh that your magnitude at all different solvings that will give you the final honor knowledge and ahthe other problematic one which one as this one so beautiful jet black zebra i have also loadedit now and you can see that the problem is only at answer 10 which means two hotspots are really really close to each other you can see in this map it’s very close soin this case the simple solution is to move uh one of these hotspots somewhat away sofor example let’s say this one to ah x a at answer 10 and that will solve the problem andyou don’t need to even physically move it because this is a very close distance uh you can always seta location which is within 50 to 100 meters of the actual physical locale and that should still befine in terms of earning or evidencing each other i hope you now understand better how to compute thetotal compensation talent given the reward skill at individual resolutions and you will be also ableto perform diagnosis at which resolve the problem exists if your compensation proportion is not one ifthe problem happens at a very high resolution like settlement 10 or decide 9 hex then there is achance to fix it by reasserting the place but if it happens at a much broader resolution likeresolution four or five ah there is not much hope because it ah involves a much much larger areaand you cannot change the location of other hotspots of course all right cause us now move tothe second part of this video where we will have an in-depth discussion on how to really computethe disseminate science for that first we need to have a good understanding of the hexagons at differentresolutions in this presentation i am showing you hexagons at different resolutions starting fromresolution 11 all the way up to resolution 4. So higher the list intends the finer it is so thesmaller the area and a smaller resolution makes a larger area so if you talk about the appendage lengthit starts from 30 rhythm for solving 11 for this resolution 10 66 rhythm and it goes all the way upto 22.6 meter six kilometer for answer four if you take the ratio between any uh consecutiveuh hex for example 66 meter by 30 rhythm uh between uh mostly arm segment otherwise 10 hex dividedby s11 hex is going to be 62.646 and it’s going to be the same if you make the ratio of 1.22 kilometer divided among 461 kilometer so basically this is the ratio of any two consecutivepairs so resolving rx divided by resolution r plus 1 x so this was the weapon span if you look atthe area which is more interesting so uh province of answer 10 x divided by resolution 11 x isgoing to be 7 and again it’s going to be same for any two consecutive season so what does thisseven number mean it actually has a physical necessitate so if we considered uh hexes as a at resolutioneight and seven these are not up to scale uh and let us depict seven decide eights whichare contiguous in this fashion then you can see that the resolution 7x will look like this soseven resolution eight hexes are enclosed inside one solving seven hex okay and in this case itwill call that resolution seven is the parent hex and resolving eight is the child hex okay and ifyou now consider seven uh resolve seven hexes as shown by this green hexagons now then theparent resolve six hexagon will look like this and this is true for any all the relevant resolutions so onehex at solving r will be equal to seven hex at settlement r in terms of area okay we can have abetter understanding of the hexagon rotting by looking at a interactive map for that wewill go to the browser and category helium scatter locate then we will turn on the resolution 8 hex bytoggling this button now close it and then zoom in to any site you prefer and cause it laden andthen i’ll click on some blot now and you can see that now this uh red zone is the bad region whereyou should not have any other hotspot if there is a hotspot at the center and this black hexagonsare the resolution eight hexagon okay then let me now remain here and turn on resolution nine as welland now you can see that inside one decide eight hex there are seven answer nine hexessimilarly as i told you it’s true for any um for any resolution hexes so i will turn this off andturn the resolution 7 on and then if you zoom out a little bit you can see now that inside aresolution 7 hex there was still 7 solving 8 hexes so the outside hex will be called the parentheticand the inside axis will be called the child hex now this might gaze a little bit confusing becauseyou can see that some part of this resolution eight hex is outside the mother hex okay butto see a more clearer picture we can go back to the hot spotty page earlier i demo you thisresolution 10 hexagon now we can go back and let’s scroll down here and click on resolution eight hexand it will now show you the proper border it looks like a kind of a bud condition okay so thisis how the actual uh this is the actual shape of the hex that is actually used in the calculationsbut for the purpose of this video we’ll keep it simple and use regular hexagons as i presented youin the presentation so the next important site is to understand the number of hot spots thatis optimal for a given solving because that is the number which adjudicates your individualreward talents so there are some default amounts which is uh so resolve 11 is not considereduh star only defiance starting administration 10 is considered and the default number of hotspots is one and one for place nine and then it increases gradually and goes to 250 for resolutionfour okay so i call this amount in clip which you are eligible to mull as the maximum number of miners uh thatcan be present in a devoted hex before the give flake is reduced below one so if your hotspotnumber for example let’s say at seven outdoes six uh the transmit flake all of all of them uh willgo down and it will become five divided among six but this number is actually not static it’sdynamic and that produces in the intricacy uh so the end clip value actually increases fromthis default setting to a maximum quality uh it increases gradually and under certain conditionsare met and the maximum values are still it’s one for decide 10 for 9 it’s 2 4 20 and forresolution 4 it’s 800 okay in the later part of this video we’ll discuss how this n excerpt numberincreases from default value to this maximum value and under what kind of conditions so make us nowtake the default values here and try to compute the give proportion for a demonstrated hotspot okay so ihave grayed out the resolution 11 and it is not being used and then this is showing you then clip numbers which are the default values so here i have prepared a table and showingyou the excerpt numeral the same numerals “re here for” different resolutions okay and this next rowis showing you the number of miners at different resolution hexes so at uh from commencing from 10 up to resolution eight there are only one miner so basically if you have a minor in any childx you’ll ever have that minor in in in its planet x okay so in decide seven there areeight eight minus 20 90 now and 300 okay so the formula to calculate transmit scale at individualhexes is given by this so hex transmit scale is minimum of either 1 or n divided by n minus sowhat it means that you have to divide in excerpt this crowd by n child and if this crowd is smallerthan 1 then you use that count but if this amount is larger than one you use one now one importantpoint to remember is that the n adolescent is defined as the number of interactive miners theinteractive miners makes those hot spot which has which have location alleged and haveuh whose beacon signals have been witnessed by other horsepower in other words its lighthouse signalshould have a valid weakness right okay so those are the interactive hotspots and non-interactivehotspots are have always zero reward magnitude so um so we can simplify this math expressionand simply compute the ratio between n time and n minor so if it’s greater than one you say trueif it’s less than one it will you say it fallaciou in other words if the number of minor present in hexis smaller or equal to the number of uh optimal number of hot spots it’s true or light-green and if it’smore than that it’s mistaken so if it’s true uh you can consider that the channel magnitude is simplyone for that special hex but when it’s inaccurate you have to take the fraction so in this case fivedivided by 8 which is 0.625 and now 250 divided among 300 which is 0.833 and then to compute the netor total transmit scale we have to really multiply all these amounts together since 1 doesn’t matterwe just proliferate 6 to 5 with 833 and that gives you 0.521 that would be the reverse scale ofthis particular minor with this configuration now if you just simply let’s say somebodyelse includes another hotspot at solution eight okay so it was earlier only your hotspot butanother hotspot uh comes at solving eight so then you have to add one hotspot for uh allthe resolutions up to so from eight all the way up to four and then since in this case this alsobecomes false also you have to take the ratio between n excerpt and n child now which is0. 5 and other crowds somewhat get amended and now the total transmit scale will be themultiplication of the product of these three parts and that becomes 0.231 so you cansee that it changed drastically earlier it was 0.5 and now it became 0.23 it’s just not afactor of 2 is more than a factor of 2 in such cases so “youre seeing” the reinforce magnitude went downmainly because there was the limitation was only one hotspot at resolve 8 hex before the reversescale is clipped however this multitude in time can change as i told you earlier this is a dynamicnumber so in this next role we are trying to try to understand how that happens and when thathappens and in that case you have to also consider its neighbor so in this picture i am showing youseven resolution eight hexes represented by blue-blooded and then uh this is the hex under considerationwhere we are going to place our hotspot and these are there its neighbors and the dashedline in violet shows you the resolution seven hex and notice that the neighbors can be placedin a different parent headings okay um so the parentheses for this resolution eight hex is thisone the bottom one but these ones have a different parent so since there are no hot spots around theend clip is set to its default value which is one so if i now place one hotspot in this hex youryour skill shown by color is going to be 1.0 nonetheless if i target two hot spot that is somewhatoptimal and that is why the diversity is going to going to go down by risk factors of 2 and becomes willbecome 0.5 inside this hex for this particular hex but this can change depending on the number ofsaturated neighboring hex so i am time calling really exerting a call saturated hex which basicallymeans how many neighbors are there which have n child or the number of minors in that x largerthan or equal to n excerpt which is the default value which is one here in this case so uh here is atable which goes to show that that what should be this enabled value after which the end clip can beupgraded and it has different amount for different resolving so we are considering resolution eightso “thats why i” highlighted it in bold so it has to be two in such cases so right now a neighboris zero because there is no hot spots around it so which is less than in saturation so the endclip is still going to be one now i place another one in its neighbor so that overrule magnitude is goingto be 1.0 however since in neighbor is one which is less than in saturation in time is still goingto be one so this reward scale doesn’t improve now i place another hotspot in at its neighbor andthe neighbor now n neighbour is similar to two which is equal to the n saturation okay and uh so thesenumbers are on chain variable crowds which i have picked up from f17 um information and nowthis nk clip can be upgraded because it slakes this condition it becomes now 2 and thus this yourscale no longer need to be 0.5 but it becomes 1.0 okay so now i can further increase it so ifi place another hotspot in another neighbor so now end neighbor is three so in clip can alsobe three so you can place three hotspots inside resolve eight hex without the honor scalebeing uh brought down okay you add another it becomes four but can it keep increasing can youplace like six neighbours and can this become six no because there is again a limitation on thiswhich is uh representatives to this n max multitude and again it is different for different resolutionsfor resolving eight this is four okay but that meant that even though they are i target um five hot spots inthis neighbor the maximum number of hot spots that i can place here without the reverse skill beinggone down being fetch down is still going to be four so with four hot spots you can still haveyour scale of one uh also in this scenario the situation for other other access also improve forexample for this hotspot you have two neighbors with a two neighbours with having more than onehot spot so it can have now at maximum of two hot spot with a switch proportion of 1.0 similarly thishex has three neighbours and so that this can have three hotspots inside it similarly this one threethis one three and this one two okay if you now increase another hotspot now since resolve excerpt hasbeen maxed out it’s still for your ability is going to go down the factor will be 4 divided by 5which is 0.8 uh so if you locate for example 6 hotspots here it will be 3 divided among 6 whichis 0.5 and again if i increase the number of hotspots in this hex to 10 because the numberof tolerated what recognise was exclusively two it the reverse scale for each of the hotspots becomes pointtwo and so note that uh these is these digits are obtained by considering there are no otherhotspots around it and then finally this was the these are the transmission scales for thisparticular resolution which is resolution eight but to get the final or net give magnitude youhave to take the product of transmission skills and at all resolutions as i registered you earlierso and even if i established you this particular example for solving 8 the same explanationholds for all the rationings but the digit in saturation and in max will be differentand these are the chain variable figures okay another important interpretation of this table isthat under no circumstances a hotspot can have a change skill equivalent to 1 if the total number ofhot spots in that hex becomes larger than this in max number for example if you considerresolution 6 hex if the total number of hot spots in that resolution hex becomes larger than 100 all hotspots inside that hex including its child hexes the compensation magnitude is going to be smaller thanone okay now i will answer a few commonly asked questions the first one is what is a good rewardskill in this table i have parted the remuneration or disseminate scale in 5 different categories anythingbetween 0.95 and 1 would be excellent between 0.75 to 0.95 would be good mediocre would be 0.5 to0. 75 0.25 to 0.5 0 is 4 and anything below 0.25 is terrible okay so you’d like to be in the rangeyou’d like to have a reverse scale in the range of 0.75 to 1. The second question is how does thereward proportion alter your ironing so actually the honor scale of your hotspot doesn’t affect yourironing immediately it very alters the iron of other hotspots in your proximity so basicallywhenever you send a beacon signal and it is received by other hotspots as a valid witnessthe paying will be scaled down by the factor of your transmit scale nonetheless it can affectyour earnings indirectly so give us check that uh so here is a seven hexes atresolution settlement eight and this is the distribution of hot spots since thereare two neighboring hotspots have the saturated are saturated the end clip for this hex is goingto be two and there could be two hotspots with a alter proportion of one so if these hotspots sendsa become signal and received by this hotspot then with a valid with this let’s say it can pay pointone agent okay um this is because the reverse scale is one it will not be scaled down similarlyuh another witness by this hotspot will also give point 1 hnt nonetheless let’s say these twohotspots are pretty close to each other let’s say within decide 10 then you know that theyour scale is going to go down to 0.5 as i indicated you earlier in the presentation and in that casewhat will happen that the beacon signal sent by this hotspot will be received by this but itwill become an invalid witness because saying that it’s too close to each other or most likelythe rssi value is too high so you can see that the reverse skill has indirectly affecting yourearning because you are you can no longer earn from this hotspot so it’s saying that that inthat case that your knowledge is saying that there are other hot spots in your proximity and one needs tomove those around to either you have to move your satan or the other people have to move theirsand also in this case this hotspot too deserves less hmd i could have earned spot one earlier butsimply because that location pronouncement this one will pay now 0.05 worker and that is how you cansee that the turning of its neighbouring hotspots is result but you can still lose weaknessesand that is how you can lose your earnings and the third question is how frequently is thisreward skill revised it can it can get updated whenever a new hotspot arrives in your hex so itcould be any uh starting from resolution 10 to all the way up to resolution four so if a brand-new hotspotscomes or the location is assigned inside that hex the reverse skill might get updated similarly ifa hotspot loses or additions its interactive status as i excused earlier either your talent can getmodified as well and you can expect that you are skill changing a few times a day i hope with thisinformation you will be now able to understand how the compensation magnitude is calculated and then alsoperform diagnosis at what decide grade the problem exists if your settlement if your reversescale is less than one and again to reiterate if their own problems or the reverse scale is small atthe higher decide like resolving 10 or resolve 9 you can most likely fix it by simplyreasserting its site uh if it happens if the problem exists at a much larger resolution likeresolution four five or six you cannot really do anything because it because it uh involves so manyhot spots in a very large widespread area i hope this information was useful to you and clarifysome of your disbelieves if you have any more question let me know in the comment section that’s all fortoday thanks for watching guys and get kryptonized

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